3D Modeling 390-FG1-2M3D
Study profile: general academic
Mode of study: full-time
Course type: compulsory
Field and discipline of science: Field of exact and natural sciences; disciplines: physical sciences, biological sciences, chemical sciences, medical sciences.
Level of education: first-cycle (Bachelor’s) studies
Year/Semester: 2nd year / 3rd semester
ECTS credits: 3
Prerequisites:
completion of the following course: Operating Systems
Student workload balance:
- participation in laboratory classes (30 hours),
- participation in consultations (15 hours),
- individual student work at home (30 hours),
Quantitative indicators:
- student workload related to classes requiring direct participation of the instructor – 1.8 ECTS;
- student workload related to independent work – 1.2 ECTS.
Rules for the use of Artificial Intelligence (AI):
During the course, the use of AI systems is allowed in the following areas:
1. Machine translation of source texts from foreign languages.
2. Searching for and organizing scientific sources.
3. Creating simulations and models of physical phenomena discussed during lectures.
In the event of violations of the above rules, the student may be held accountable under separate disciplinary regulations.
LABORATORY CLASSES
- Introduction to the Blender environment: familiarization with the user interface and basic navigation in the program using the mouse and keyboard.
- Basic object operations: adding geometric primitives; object transformations (translation, rotation, scaling); use of keyboard shortcuts and mouse-based manipulation.
- Rendering and materials: rendering scenes using the Blender engine and Cycles; materials and textures, including procedural textures; working in the UV Editor and with the node system (Nodes).
- Basics of 3D modeling: modeling simple objects (e.g., a glass, fork, chair, key, oven, bedside lamp); scene texturing and lighting; use of modifiers such as Subdivision Surface, Mirror, and Screw.
- Elements of physics and animation: collision simulation; creating simple animations; keyframes and interpolation; introduction to rigid body and soft body systems; setting initial velocities of objects.
- Extended 3D modeling: practical exercises including modeling interiors and simple buildings; use of add-ons facilitating architectural modeling; MetaBall objects; texture painting; introduction to parametric modeling (e.g., gears and mechanical elements).
- Armatures and skeletal animation: creating simple armature systems and basic skeletal animation using simple objects (e.g., a chest, hand, or character).
- Camera and scene animation: camera setup and animation; relationships such as motion along a path and camera orientation toward an object.
- Sculpting and retopology: introduction to sculpting and basic retopology techniques.
- Selected Blender add-ons: overview and practical use of selected add-ons such as Extra Objects, ArchiMesh, BoltFactory, and others.
Type of course
Mode
Prerequisites (description)
Course coordinators
Learning outcomes
Knowledge, the graduate knows and understands:
KP6_WG4 advanced computational methods used to solve typical problems in physics, as well as examples of the practical implementation of such methods using appropriate IT tools; has knowledge of elements of programming and software engineering within the scope defined by the study program.
Skills, the graduate is able to:
KP6_UK3 prepare oral presentations in Polish and English on specific topics, using basic theoretical approaches as well as various sources;
KP6_UO1 organize their own work and the work of a team;
KP6_UU1 learn independently.
Social competences, the graduate is ready to:
KP6_KK1 critically evaluate their own knowledge and the information they receive;
KP6_KO1 appropriately determine priorities necessary for completing tasks defined by themselves or others;
KP6_KO2 consult scientific and popular science literature in order to deepen and broaden knowledge, taking into account the risks associated with obtaining information from unverified sources, including the Internet.
Assessment criteria
The student receives a grade based on completed homework assignments, with the possibility of improving it through an appropriate level of attendance or by completing a final project.
Bibliography
1. Blender. Praktyczny przewodnik po modelowaniu, rzeźbieniu i renderowaniu, Ben Simonds, Wydawnictwo Helion
2. Wirtualne modelarstwo, wydanie 3, Witold Jaworski, bezpłatna książka dostępna pod adresem http://www.samoloty3d.pl/
3. Blender. Podstawy modelowania, Bogdan Bociek, Wydawnictwo Helion
4. Blender. Architektura i projektowanie. Wydanie II, Piotr Chlipalski, Wydawnictwo Helion
Additional information
Additional information (registration calendar, class conductors, localization and schedules of classes), might be available in the USOSweb system: