(in Polish) Grafika wektorowa i rastrowa 420-IS2-2GWR-22
Course profile: General Academic
Form of study: Full-time studies
Course type: Obligatory
Field and discipline of science: natural sciences, computer science
Year/semester of study: 2 / 3
Prerequisites (sequential system of courses and exams):
Items introducing:
Lecture: 15 Laboratory classes: 30
Teaching methods: lectures, laboratory exercises, individual consultations
ECTS credits: 5
Balance of student workload:
Class attendance:
- lecture 15h
- laboratory classes 30h
Course preparation:
- laboratory classes 15h
Literature study: 15h
Preparation for the assessment: 15h
Assessment duration: 2h
Homeworks: 20h
Individual consultation with the teacher: 13h
Student workload:
With direct interaction with the teacher: 60, 2.4 ECTS
Without direct interaction with the teacher: 65, 2.6 ECTS
Type of course
Mode
(in Polish) zdalnie
Course coordinators
Learning outcomes
Knowledge:
1. The student knows the methods of image representation in computer graphics, basic colour models, their properties and the problem of colour perception KP7_WG9, KP7_KR1
2. The student knows the basic objects of vector graphics and the methods of their transformation in two-dimensional space, as well as the basic primitives of raster graphics and the algorithms for their creation KP7_WG9, KP7_KR1
Skills:
3. The student is able to analyze the task and select the appropriate software to perform this task KP7_UW12, KP7_UU2, KP7_UO4
4. The student can choose the proper image representation and select the appropriate colour model KP7_UW12, KP7_UU2, KP7_UO4
5. The student is able to apply appropriate methods of transforming vector objects and can predict the effect of their application KP7_UW12, KP7_UU2, KP7_UO4
6. The student is able to apply appropriate graphic filters on raster objects and can predict the effect of their use KP7_UW12, KP7_UU2,, KP7_UO4
Assessment criteria
Form of lecture assessment: written test. Assessment of laboratory exercises: exercises reports, activity in the class.
Bibliography
Obligatory literature:
1. D. J. Eck, Introduction to Computer Graphics, http://math.hws.edu/graphicsbook/
2. G. Gambetta, Computer Graphics from Scratch, https://gabrielgambetta.com/computer-graphics-from-scratch/
3. J. L. McKesson, Learning Modern 3D Graphics Programming, https://paroj.github.io/gltut/
Additional information
Additional information (registration calendar, class conductors, localization and schedules of classes), might be available in the USOSweb system: