Creativity Workshop 380-ERA-7JHW
Substantive content:
Creative warm-up - introduction to the "creativity" issue and the purposefulness of its training. Exercises help to concentrate on the creative tasks, build the group's creative atmosphere (interest, integration, educational play) and stimulate creative thinking such as fluidity (ability to generate large amount of solutions), flexibility (efficient transition between methods and problems) and originality (ability to create non-standard solutions)
Interrogative thinking training - it develops the abilities to recognize the problems and to formulate and reformulate the questions (redefining the problems)
Associative thinking training - it aims to stimulate the participants to combine (associate) different things and ideas in order to find new perspectives for generating creative solutions
Transformative thinking training - it aims to develop the ability to transform things (in one's imagination or in the reality) into new and original creations
Search for creative solutions in the implementation of care and educational tasks
W cyklu 2022:
Aim of the course: |
Rodzaj przedmiotu
Założenia (opisowo)
Koordynatorzy przedmiotu
Kryteria oceniania
Forms and conditions of credit:
preparation of creative activities on the indicated topic
Literatura
Literature:
1. Dawid Sherwin, Mary Paynter Sherwin, Creativity workshop. Teacher’s guide, Paperback – November 24, 2010
(http://www.slideshare.net/changeorder/creative-workshop-teachers-guide)
2. Arthur B. VanGundy, 101 ACTIVITIES for Teaching Creativity and Problem Solving, Pfeiffer 2004
(http://www.bio-nica.info/biblioteca/VanGoundy2005101ActivitiesTeaching.pdf)
3. Robert W. Lucas, The Creative Training Idea Book: Inspired Tips and Techniques for Engaging and Effective Learning, AMACOM 2003
4. Tan A.G., Creativity: Handbook for teachers, World Scientific Publishing Co., New York 2007
5. Baer J. Kaufman J.C., Being Creative Inside and Outside the Classroom: How to Boost Your Student’s Creativity- and Your Own, Sense Publishers, Rotterdam 2012
6. Epstein R., The Big Book of Creativity Games, McGraw-Hill, New York 2000
Więcej informacji
Dodatkowe informacje (np. o kalendarzu rejestracji, prowadzących zajęcia, lokalizacji i terminach zajęć) mogą być dostępne w serwisie USOSweb: